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Technological Gadgets

 

History 

  •  The etymology of the word is disputed. The word first appears as reference to an 18th-century tool in glassmaking that was developed as a spring pontil. As stated in the glass dictionary published by the Corning Museum of Glass, a gadget is a metal rod with a spring clip that grips the foot of a vessel and so avoids the use of a pontil. Gadgets were first used in the late 18th century. According to the Oxford English Dictionary, there is anecdotal (not necessarily true) evidence for the use of "gadget" as a placeholder name for a technical item whose precise name one can't remember since the 1850s; with Robert Brown's 1886 book Spunyarn and Spindrift, A sailor boy’s log of a voyage out and home in a China tea-clipper containing the earliest known usage in print.

    A widely circulated story holds that the word gadget was "invented" when Gaget, Gauthier & Cie, the company behind the repoussé construction of the Statue of Liberty (1886), made a small-scale version of the monument and named it after their firm; however this contradicts the evidence that the word was already used before in nautical circles, and the fact that it did not become popular, at least in the USA, until after World War I. Other sources cite a derivation from the French gâchette which has been applied to various pieces of a firing mechanism, or the French gagée, a small tool or accessory.

    The October 1918 issue of Notes and Queries contains a multi-article entry on the word "gadget" (12 S. iv. 187). H. Tapley-Soper of The City Library, Exeter, writes:

    A discussion arose at the Plymouth meeting of the Devonshire Association in 1916 when it was suggested that this word should be recorded in the list of local verbal provincialisms. Several members dissented from its inclusion on the ground that it is in common use throughout the country; and a naval officer who was present said that it has for years been a popular expression in the service for a tool or implement, the exact name of which is unknown or has for the moment been forgotten. I have also frequently heard it applied by motor-cycle friends to the collection of fitments to be seen on motor cycles. 'His handle-bars are smothered in gadgets' refers to such things as speedometers, mirrors, levers, badges, mascots, &c., attached to the steering handles. The 'jigger' or short-rest used in billiards is also often called a 'gadget'; and the name has been applied by local platelayers to the 'gauge' used to test the accuracy of their work. In fact, to borrow from present-day Army slang, 'gadget' is applied to 'any old thing.'

    The usage of the term in military parlance extended beyond the navy. In the book "Above the Battle" by Vivian Drake, published in 1918 by D. Appleton & Co., of New York and London, being the memoirs of a pilot in the British Royal Flying Corps, there is the following passage: "Our ennui was occasionally relieved by new gadgets -- "gadget" is the Flying Corps slang for invention! Some gadgets were good, some comic and some extraordinary."

    By the second half of the twentieth century, the term "gadget" had taken on the connotations of compactness and mobility. In the 1965 essay "The Great Gizmo" (a term used interchangeably with "gadget" throughout the essay), the architectural and design critic Reyner Banham defines the item as:

    A characteristic class of US products––perhaps the most characteristic––is a small self-contained unit of high performance in relation to its size and cost, whose function is to transform some undifferentiated set of circumstances to a condition nearer human desires. The minimum of skills is required in its installation and use, and it is independent of any physical or social infrastructure beyond that by which it may be ordered from catalogue and delivered to its prospective user. A class of servants to human needs, these clip-on devices, these portable gadgets, have coloured American thought and action far more deeply––I suspect––than is commonly understood.

    Description

  • GADGET computes gravitational forces with a hierarchical tree algorithm (optionally in combination with a particle-mesh scheme for long-range gravitational forces) and represents fluids by means of smoothed-particle hydrodynamics (SPH). The code can be used for studies of isolated systems, or for simulations that include the cosmological expansion of space, both with or without periodic boundary conditions. In all these types of simulations, GADGET follows the evolution of a self-gravitating collisionless N-body system, and allows gas dynamics to be optionally included. Both the force computation and the time stepping of GADGET are fully adaptive, with a dynamic range which is, in principle, unlimited.

    GADGET can therefore be used to address a wide array of astrophysically interesting problems, ranging from colliding and merging galaxies, to the formation of large-scale structure in the universe. With the inclusion of additional physical processes such as radiative cooling and heating, GADGET can also be used to study the dynamics of the gaseous intergalactic medium, or to address star formation and its regulation by feedback processes.

Definition and usage

  • The use of the term "technology" has changed significantly over the last 200 years. Before the 20th century, the term was uncommon in English, and it was used either to refer to the description or study of the useful arts[3] or to allude to technical education, as in the Massachusetts Institute of Technology (chartered in 1861).[4]

    The term "technology" rose to prominence in the 20th century in connection with the Second Industrial Revolution. The term's meanings changed in the early 20th century when American social scientists, beginning with Thorstein Veblen, translated ideas from the German concept of Technik into "technology." In German and other European languages, a distinction exists between technik and technologie that is absent in English, which usually translates both terms as "technology." By the 1930s, "technology" referred not only to the study of the industrial arts but to the industrial arts themselves.[5]

    In 1937, the American sociologist Read Bain wrote that "technology includes all tools, machines, utensils, weapons, instruments, housing, clothing, communicating and transporting devices and the skills by which we produce and use them."[6] Bain's definition remains common among scholars today, especially social scientists. Scientists and engineers usually prefer to define technology as applied science, rather than as the things that people make and use.[7] More recently, scholars have borrowed from European philosophers of "technique" to extend the meaning of technology to various forms of instrumental reason, as in Foucault's work on technologies of the self (techniques de soi).

    Dictionaries and scholars have offered a variety of definitions. The Merriam-Webster Learner's Dictionary offers a definition of the term: "the use of science in industry, engineering, etc., to invent useful things or to solve problems" and "a machine, piece of equipment, method, etc., that is created by technology."[8] Ursula Franklin, in her 1989 "Real World of Technology" lecture, gave another definition of the concept; it is "practice, the way we do things around here."[9] The term is often used to imply a specific field of technology, or to refer to high technology or just consumer electronics, rather than technology as a whole.[10] Bernard Stiegler, in Technics and Time, 1, defines technology in two ways: as "the pursuit of life by means other than life," and as "organized inorganic matter."[11]

    Technology can be most broadly defined as the entities, both material and immaterial, created by the application of mental and physical effort in order to achieve some value. In this usage, technology refers to tools and machines that may be used to solve real-world problems. It is a far-reaching term that may include simple tools, such as a crowbar or wooden spoon, or more complex machines, such as a space station or particle accelerator. Tools and machines need not be material; virtual technology, such as computer software and business methods, fall under this definition of technology.[12] W. Brian Arthur defines technology in a similarly broad way as "a means to fulfill a human purpose."[13]

  • The word "technology" can also be used to refer to a collection of techniques. In this context, it is the current state of humanity's knowledge of how to combine resources to produce desired products, to solve problems, fulfill needs, or satisfy wants; it includes technical methods, skills, processes, techniques, tools and raw materials. When combined with another term, such as "medical technology" or "space technology," it refers to the state of the respective field's knowledge and tools. "State-of-the-art technology" refers to the high technology available to humanity in any field.

    Technology can be viewed as an activity that forms or changes culture.[14] Additionally, technology is the application of mathematics, science, and the arts for the benefit of life as it is known. A modern example is the rise of communication technology, which has lessened barriers to human interaction and as a result has helped spawn new subcultures; the rise of cyberculture has at its basis the development of the Internet and the computer.[15] As a cultural activity, technology predates both science and engineering, each of which formalize some aspects of technological endeavor

Science, engineering, and technology

  • The distinction between science, engineering, and technology is not always clear. Science is systematic knowledge of the physical or material world gained through observation and experimentation.[16] Technologies are not usually exclusively products of science, because they have to satisfy requirements such as utilityusability, and safety.[17]

    Engineering is the goal-oriented process of designing and making tools and systems to exploit natural phenomena for practical human means, often (but not always) using results and techniques from science. The development of technology may draw upon many fields of knowledge, including scientific, engineering, mathematicallinguistic, and historical knowledge, to achieve some practical result.

    Technology is often a consequence of science and engineering, although technology as a human activity precedes the two fields. For example, science might study the flow of electrons in electrical conductors by using already-existing tools and knowledge. This new-found knowledge may then be used by engineers to create new tools and machines such as semiconductorscomputers, and other forms of advanced technology. In this sense, scientists and engineers may both be considered technologists; the three fields are often considered as one for the purposes of research and reference.[18]

    The exact relations between science and technology, in particular, have been debated by scientists, historians, and policymakers in the late 20th century, in part because the debate can inform the funding of basic and applied science. In the immediate wake of World War II, for example, it was widely considered in the United States that technology was simply "applied science" and that to fund basic science was to reap technological results in due time. An articulation of this philosophy could be found explicitly in Vannevar Bush's treatise on postwar science policy, Science – The Endless Frontier: "New products, new industries, and more jobs require continuous additions to knowledge of the laws of nature ... This essential new knowledge can be obtained only through basic scientific research."[19] In the late-1960s, however, this view came under direct attack, leading towards initiatives to fund science for specific tasks (initiatives resisted by the scientific community). The issue remains contentious, though most analysts resist the model that technology is a result of scientific research.

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